Problem 11

push a rock

First you’ll need to make a pushing character and a rock to be pushed.

The pusher will need to move the same as problem 3 so that it can move the rock.

Once you’ve done that you can put a collision event with the character in the rock.

Control Tab, If an expression is true, “pusher objects name”.direction=0 in the pop up menu.

then create a start of block and end of block and inbetween them put:

Move Tab, Start moving in a direction, click the right arrow and enter the same speed as the pusher.

Main2 Tab, Set an alarm clock

  • steps=1.5
  • alarm=alarm0.

Now you need to create an alarm event and put in start moving in a direction from the move tab. Click the middle square and leave the speed at 0.

Now your character can push a rock naturally.

this wasn’t too hard although i did follow a blog by pikmik’s friend from that other class, and couldn’t get the rock to stay in the room for a while

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